The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback
Tk 380.00 $342.00
The Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a startup or a large, established company, we all know that building great products is hard. Most new products fail. This book helps improve your chances of building successful products through clear, step-by-step guidance and advice.
The Lean Startup movement has contributed new and valuable ideas about product development and has generated lots of excitement. However, many companies have yet to successfully adopt Lean thinking. Despite their enthusiasm and familiarity with the high-level concepts, many teams run into challenges trying to adopt Lean because they feel like they lack specific guidance on what exactly they should be doing.
If you are interested in Lean Startup principles and want to apply them to develop winning products, this book is for you. This book describes the Lean Product Process: a repeatable, easy-to-follow methodology for iterating your way to product-market fit. It walks you through how to:
- Determine your target customers
- Identify underserved customer needs
- Create a winning product strategy
- Decide on your Minimum Viable Product (MVP)
- Design your MVP prototype
- Test your MVP with customers
- Iterate rapidly to achieve product-market fit
This book was written by entrepreneur and Lean product expert Dan Olsen whose experience spans product management, UX design, coding, analytics, and marketing across a variety of products. As a hands-on consultant, he refined and applied the advice in this book as he helped many companies improve their product process and build great products. His clients include Facebook, Box, Hightail, Epocrates, and Medallia.
Entrepreneurs, executives, product managers, designers, developers, marketers, analysts and anyone who is passionate about building great products will find The Lean Product Playbook an indispensable, hands-on resource.
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The Path to Senior Product Designer: An Actionable Growth Plan for a UX Design Career
Tk 360.00 $324.00
A practical guide to growing your UX design career
Knowing every Figma trick doesn’t get you promoted. Learn 12 skills that do, like presenting, mentoring, giving feedback, and improving processes.
An industry-backed approach to growth
Based on how more than 50 companies evaluate designers and employees, including Etsy, Medium, Dropbox, Square, Figma, Zendesk, Intercom, and Coursera.
Master the 12 skills by which top companies evaluate UX designers
- Set career goals within six design career paths
- Learn which skills top companies require designers to have at each level
- Build an actionable growth plan to reach your next level
- Improve 12 crucial design skills with actionable frameworks (mentoring, giving feedback, presenting, managing stakeholders, improving processes, etc.)
- Put the above into practice at work to get promoted faster
Get answers to these questions:
- What career options do I have as a designer?
- What career path is right for me?
- What are the steps to reach my career goal?
- How do companies evaluate designers?
- What are my skill levels?
- What competencies should I be working on?
- How do I get a promotion?
- How do I practically improve my skills?
What’s inside
- More than 60 concrete action items on growing your career
- Six templates and canvases for career planning
- Printable PDF canvas for your growth plan
- 14 recommendations for additional resources
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Laws of UX: Using Psychology to Design Better Products & Services
Tk 280.00 $280.00
Color Print: 420/- BDT (Please Contact us for color print)
An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the "blueprint" of how humans perceive and process the world around them.
This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.
You’ll learn:
- How aesthetically pleasing design creates positive responses
- The principles from psychology most useful for designers
- How these psychology principles relate to UX heuristics
- Predictive models including Fitts’s law, Jakob’s law, and Hick’s law
- Ethical implications of using psychology in design
- A framework for applying these principles
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About Face: The Essentials of Interaction Design
Tk 840.00 $840.00
Color Print: 1440/- BDT (Please Contact us for color print)
The essential interaction design guide, fully revised and updated for the mobile age
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.
The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.
Updated information includes:
- Contemporary interface, interaction, and product design methods
- Design for mobile platforms and consumer electronics
- State-of-the-art interface recommendations and up-to-date examples
- Updated Goal-Directed Design methodology
Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
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UX and UI Strategy: A step by step Guide on UX and UI design
Tk 190.00 $190.00
DESCRIPTION ABOUT THE BOOK UX and UI Strategy: A step by step Guide on UX and UI design This book analyzes how Don Norman originated the word “User Experience Design” in the 1990s and it means a person’s perception or feeling towards using a product, service, website or software. Steps on how to develop user experience includes: User interface (UI) is the process by which users (people) interact with a product or service. The UI includes hardware and software components. User interface exists for various processes and provides a means of input and output. The following are the basic procedural steps of user interface design. The steps are namely. • Study the idea of the products and design requirements • Do research on potential end-users, study and analyze them • Locate a group of people matching end users • Create use cases and test the cases • Create paper demonstration What a user feels would depend on the way an organization has designed its user experience to fit the user’s needs and expectation, an organization looks at the patterns, habits and behavior of users to make their experience better. UX design is all encompassing in the sense that it covers various fields such as psychology, computer science, statistics, and graphic design. A great user experience has to be useful, usable and desirable. Essential rules for UX Design such as design for users, provide absolute clarity, give users control, predict, then adapt etc. The design thinking process such as: • User centricity and empathy • Collaboration • Ideation • Experimentation and Iteration • A bias towards action The roles of UX designers as well as the misconceptions of UI and UX. UI is actually a subset of UX, UX goes beyond designing to ensure organizations fit into the shoes of consumers or users by carrying out surveys and interviews to know their needs in order to design what will solve their problem and meet their needs.
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Observing the User Experience: A Practitioner's Guide to User Research
Tk 640.00 $640.00
Color Print: 1390/- BDT (Please Contact us for color print)
Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences.
The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.
- Explains how to create usable products that are still original, creative, and unique
- A valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end user
- Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively
- Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
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Solving Product Design Exercises
Tk 280.00 $280.00
Practice your product design and UX skills. Prepare for your next job interview.
Redesign the NYC metrocard system. Design a dashboard for a general practitioner. Redesign an ATM.
Learn how to solve and present exercises like these, that top startups use to interview designers for product design and UI/UX roles.
Today top companies are looking for business-minded designers who are not just focused on visuals. With this book, you can practice this kind of mindset, prepare for job interviews, learn how to interview other designers and find concepts for projects for your portfolio.
What will you learn from this book:
- Prepare for the design interview — prepare for the design exercise and learn more about how tech companies hire product designers.
- Improve your portfolio — use product challenges to showcase in your portfolio instead of unsolicited visual redesigns.
- Step up your design career — practice your product design skills to become a better designer and prepare for your next career move.
- Interview designers — learn how to interview designers to evaluate their skills in the most efficient and scalable way.
What’s inside?
- A 7-step framework for solving product design exercises
- 30+ examples of exercises similar to exercises used by Google, Facebook, Amazon etc.
- 5 full solutions for product design exercises
- 5 short interviews with design leaders that worked at Apple, Google, Pinterest, IDEO etc.
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Just Enough Research
Tk 260.00 $260.00
Good research is about asking more and better questions, and thinking critically about the answers. Done well, it will save your team time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way.
Erika Hall distills her experience into a guidebook of trusted research methods you can implement right away, no matter what size team you're on or budget you're working with. Learn how to discover your competitive advantages, spot your own blind spots and biases, understand and harness your findings, and why you should never, ever hold a focus group. You'll start doing good research faster than you can plan your next pitch.
WHAT'S NEW IN THE SECOND EDITION?
While the mindset and methods of research haven't changed, our digital climate continues to evolve-from the siren song of Net Promoter Score to the latest social media experiment gone awry. The second edition of Just Enough Research features a brand-new chapter on surveys (chock full of math and centaurs!), as well as updated examples throughout, to continue guiding web professionals on the ethics and effects of research.
THIS BOOK EXPLORES:
- Frameworks for designing a thorough research process for your product
- Approaches to gain alignment around shared goals through stakeholder interviews
- How to conduct and build best practices for effective user interviews
- How quickly run affordable tests to clarify big questions
- Essential and methods for gathering and assessing quantitative data
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Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy
Tk 360.00 $360.00
Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, analyze data, persuade teams to take action on the results and build a career in UX. The book will help you take a more strategic view of product design so you can focus on optimizing the user’s experience. UX Researchers, Designers, Project Managers, Scrum Masters, Business Analysts and Marketing Managers will find tools, inspiration and ideas to rejuvenate their thinking, inspire their team and improve their craft.
Key Features
- A dive-in-anywhere book that offers practical advice and topical examples.
- Thought triggers, exercises and scenarios to test your knowledge of UX research.
- Workshop ideas to build a development team’s UX maturity.
- War stories from seasoned researchers to show you how UX research methods can be tailored to your own organization.
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UX Design: A Field Guide To Process And Methodology For Timeless User Experience
Tk 240.00 $240.00
What if you could master UX design, a skill that is becoming more and more demanded from more and more companies?
Imagine how your work and life could change, and how much fun you'll have while enjoying the journey.
“UX designer” is quickly becoming one of the most sought-after job titles in tech. Being a UX designer is rewarding, challenging, lucrative and interesting.
A UX designer requires an impressive mix of creative, technical, and social skills. You need to be as comfortable with Adobe and Sketch as you are with interacting with a live group of users and analyzing their interactions with your mockups, prototypes, and wireframes.
It’s certainly not an easy job, but if you love the work you won’t care that it’s challenging.
This book provide you EVERY information to master UX design, the only thing you need to start are:
• Passion — UX design should feel not just like a hobby or even a career path, but a calling. You should be genuinely fascinated by the subject
• Empathy — To design great products you need to be able to feel the users’ pain and frustration. You need to be able to put yourself in their shoes to understand why something isn’t working for them, even though for you it may seem fine.
• Self-Starting – You are going to need to train yourself in various areas and learn to work on your own for a while to figure things out and build your portfolio
• Genuine Interest in Technology – This almost goes without saying, but just in case…you do need to have a love of technology and, in particular, the way humans interact with technology
But let’s get deep into the chapters of this guide:
• Understanding you are not the user, involving them helps you to master your products
• The 27 UX design fundamentals to follow and check in every single project
• The design process (form sketching to design specifications)
• Lean UX vs Agile UX
• The 5 visual design principles
• Behavioral UX data
• The 4 UX optimization steps
...and much more!
EVERY object you ever purchased was guided by user experience. Companies are now realizing that and looking for professionals that could help them.
Change your career for ever and become a user experience designer purchasing and studying this practical and complete guide! Scroll up and add it to cart now!
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UX Research: Practical Techniques for Designing Better Products
Tk 320.00 $320.00
Color Print: 580/- BDT (Please Contact us for color print)
One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there’s often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. Fact is, anyone can conduct product research. With this quick reference guide, you’ll learn a common language and set of tools to help you carry out research in an informed and productive manner.
This book contains four sections, including a brief introduction to UX research, planning and preparation, facilitating research, and analysis and reporting. Each chapter includes a short exercise so you can quickly apply what you’ve learned.
- Learn what it takes to ask good research questions
- Know when to use quantitative and qualitative research methods
- Explore the logistics and details of coordinating a research session
- Use softer skills to make research seem natural to participants
- Learn tools and approaches to uncover meaning in your raw data
- Communicate your findings with a framework and structure
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Thinking with Type
Tk 420.00 $420.00
Color Print: 640/- BDT (Please Contact us for color print)
"Thinking with Type is to typography what Stephen Hawking's A Brief History of Time is to physics."—I Love Typography
The best-selling Thinking with Type in a revised and expanded second edition: Thinking with Type is the definitive guide to using typography in visual communication. Ellen Lupton provides clear and focused guidance on how letters, words, and paragraphs should be aligned, spaced, ordered, and shaped. The book covers all typography essentials, from typefaces and type families, to kerning and tracking, to using a grid. Visual examples show how to be inventive within systems of typographic form, including what the rules are, and how to break them.
This revised edition includes forty-eight pages of new content with the latest information on:
• style sheets for print and the web
• the use of ornaments and captions
• lining and non-lining numerals
• the use of small caps and enlarged capitals
• mixing typefaces
• font formats and font licensing
Plus, new eye-opening demonstrations of basic typography design with letters, helpful exercises, and dozens of additional illustrations.
Thinking with Type is the typography book for everyone: designers, writers, editors, students, and anyone else who works with words. If you love font and lettering books, Ellen Lupton's guide reveals the way typefaces are constructed and how to use them most effectively.
Fans of Thinking with Type will love Ellen Lupton's new book Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers.
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Practical UI
Tk 340.00 $340.00
Color Print: 620/- BDT (Please Contact us for color print)
Learn a logic-driven approach to design intuitive, accessible, and beautiful interfaces using quick and practical guidelines. Interface design is hard. Having endless design possibilities sounds great in theory, but in practice, it can be frustrating and time consuming.
With so many options to choose from regarding layout, spacing, typography, and colour, making design decisions can be overwhelming. When you add usability, accessibility, and psychology to the mix, it gets even harder.
Luckily, UI design doesn't have to be so hard. Over the years, I've realised that most of my visual and interaction design decisions are governed by a system of logical rules. Not artistic flair or magical intuition, just simple rules.
Sure, artistic talent helps, but a lot of what makes up an intuitive, accessible, and beautiful interface design can be learned. Having a system of logical rules helps you efficiently make informed design decisions. Without a logical system, you're just using gut feeling to move stuff around until it looks pretty.
I love rules and logic, but design decisions are rarely black and white. Rather than strict rules that you must follow, think of the advice in this book as helpful guidelines that work well in most cases.
I wish I'd known these guidelines when I first started out. They're a culmination of nearly 2 decades working as a product designer on products used by millions of people. My hope is that they'll help you gain years of experience in a matter of hours.
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Universal Principles of Design
Tk 530.00 $530.00
Color Print: 720/- BDT (Please Contact us for color print)
Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia covering 125 laws, guidelines, human biases, and general considerations important to successful design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the ideas applied in practice. From the 80/20 Rule to the Weakest Link, every major design concept is defined and illustrated.
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now.
Just a few of the principles that will broaden your design knowledge, promote brainstorming, and help you check the quality of your work:
- Baby-Face Bias
- Expectation Effect
- Golden Ration
- Ockham's Razor
- Proximity
- Scaling Fallacy
The book is organized alphabetically so that principles can be easily and quickly referenced by name. For those interested in addressing a specific problem of design, the principles havealso been indexed by questions commonly confronting designers (How can I help people learn from my design? How can I enhance the usability of a design? How can I make better design decisions? ...).
Each principle is presented in a two-page format. The first page contains a succinct definition, a full description of the principle, examples of its use, and guidelines for use. Side notes are included, and provide elaborations and references. The second page contains visual examples and related graphics to support a deeper understanding of the principle.
This landmark reference is the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.